Pace is a style with a buff and a debuff, not a lane on the Kyoto map. The numbers below are the published style lines.
Styles
| Style | Always | During adrenaline |
|---|---|---|
| Front | +1% max speed, +8% stamina drain | +1% max speed |
| Pace | -6% stamina drain, -0.5% max speed | +3% max speed |
| Late | +12% stamina regen, -0.75% max speed | +4.5% max speed |
| End | 18% stamina regen, -1% max speed | +8% max speed |
The End line is printed as "18% stamina regen" without a plus sign. The other regen and speed lines use explicit signs, so do not invent a minus for that 18%.
In position
Rank changes when the buff and the debuff apply. The board lists buff activation and debuff activation as:
| Rank | Buff | Debuff |
|---|---|---|
| G | 80% | 120% |
| F | 85% | 115% |
| E | 90% | 110% |
| D | 92.5% | 107.5% |
| C | 95% | 105% |
| B | 97.5% | 102.5% |
| A | 100% | 100% |
| S | 110% | 90% |
S has no obtain method yet. While you are in position, both the buff and the debuff are active. While you are out of position, the buff turns off and the debuff is halved. Adrenaline forces in position for everyone, so the normal buff and the adrenaline buff both apply. The board's own example says a front runner's +1% max speed becomes +2% during adrenaline, and that 2% is outside the adrenaline speed buff itself.
How to choose
Front spends stamina to hold a small speed edge. Use it when your kit already restores stamina, such as Super Creek or Mejiro McQueen, or when a front-only perk such as Scarlet Resolve needs you there. End and Late give stamina back and take a little max speed. They fit a one-time closer such as Oguri Cap or Gold Ship if you can survive until adrenaline. Pace is the small, steady drain cut.
Positional perks check front, middle, or back. They are separate from the four styles. Front Pressure and Backline Gambit are on the perk list.
Stamina numbers that are kit-specific
Ultimate stamina restores and dash counts are on each character page. Global debuff cooldown was raised to 5 seconds in V0.13. Dirt-track ultimate meter regeneration was increased in V0.12. The size of that dirt increase is not published.
